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  <div class="section" id="module-winsound">
<span id="winsound-sound-playing-interface-for-windows"></span><h1>34.4. <a class="reference internal" href="#module-winsound" title="winsound: Access to the sound-playing machinery for Windows. (Windows)"><tt class="xref py py-mod docutils literal"><span class="pre">winsound</span></tt></a> &#8212; Sound-playing interface for Windows<a class="headerlink" href="#module-winsound" title="Permalink to this headline">¶</a></h1>
<p class="versionadded">
<span class="versionmodified">New in version 1.5.2.</span></p>
<p>The <a class="reference internal" href="#module-winsound" title="winsound: Access to the sound-playing machinery for Windows. (Windows)"><tt class="xref py py-mod docutils literal"><span class="pre">winsound</span></tt></a> module provides access to the basic sound-playing machinery
provided by Windows platforms.  It includes functions and several constants.</p>
<dl class="function">
<dt id="winsound.Beep">
<tt class="descclassname">winsound.</tt><tt class="descname">Beep</tt><big>(</big><em>frequency</em>, <em>duration</em><big>)</big><a class="headerlink" href="#winsound.Beep" title="Permalink to this definition">¶</a></dt>
<dd><p>Beep the PC&#8217;s speaker. The <em>frequency</em> parameter specifies frequency, in hertz,
of the sound, and must be in the range 37 through 32,767. The <em>duration</em>
parameter specifies the number of milliseconds the sound should last.  If the
system is not able to beep the speaker, <a class="reference internal" href="exceptions.html#exceptions.RuntimeError" title="exceptions.RuntimeError"><tt class="xref py py-exc docutils literal"><span class="pre">RuntimeError</span></tt></a> is raised.</p>
<p class="versionadded">
<span class="versionmodified">New in version 1.6.</span></p>
</dd></dl>

<dl class="function">
<dt id="winsound.PlaySound">
<tt class="descclassname">winsound.</tt><tt class="descname">PlaySound</tt><big>(</big><em>sound</em>, <em>flags</em><big>)</big><a class="headerlink" href="#winsound.PlaySound" title="Permalink to this definition">¶</a></dt>
<dd><p>Call the underlying <tt class="xref c c-func docutils literal"><span class="pre">PlaySound()</span></tt> function from the Platform API.  The
<em>sound</em> parameter may be a filename, audio data as a string, or <tt class="docutils literal"><span class="pre">None</span></tt>.  Its
interpretation depends on the value of <em>flags</em>, which can be a bitwise ORed
combination of the constants described below. If the <em>sound</em> parameter is
<tt class="docutils literal"><span class="pre">None</span></tt>, any currently playing waveform sound is stopped. If the system
indicates an error, <a class="reference internal" href="exceptions.html#exceptions.RuntimeError" title="exceptions.RuntimeError"><tt class="xref py py-exc docutils literal"><span class="pre">RuntimeError</span></tt></a> is raised.</p>
</dd></dl>

<dl class="function">
<dt id="winsound.MessageBeep">
<tt class="descclassname">winsound.</tt><tt class="descname">MessageBeep</tt><big>(</big><span class="optional">[</span><em>type=MB_OK</em><span class="optional">]</span><big>)</big><a class="headerlink" href="#winsound.MessageBeep" title="Permalink to this definition">¶</a></dt>
<dd><p>Call the underlying <tt class="xref c c-func docutils literal"><span class="pre">MessageBeep()</span></tt> function from the Platform API.  This
plays a sound as specified in the registry.  The <em>type</em> argument specifies which
sound to play; possible values are <tt class="docutils literal"><span class="pre">-1</span></tt>, <tt class="docutils literal"><span class="pre">MB_ICONASTERISK</span></tt>,
<tt class="docutils literal"><span class="pre">MB_ICONEXCLAMATION</span></tt>, <tt class="docutils literal"><span class="pre">MB_ICONHAND</span></tt>, <tt class="docutils literal"><span class="pre">MB_ICONQUESTION</span></tt>, and <tt class="docutils literal"><span class="pre">MB_OK</span></tt>, all
described below.  The value <tt class="docutils literal"><span class="pre">-1</span></tt> produces a &#8220;simple beep&#8221;; this is the final
fallback if a sound cannot be played otherwise.</p>
<p class="versionadded">
<span class="versionmodified">New in version 2.3.</span></p>
</dd></dl>

<dl class="data">
<dt id="winsound.SND_FILENAME">
<tt class="descclassname">winsound.</tt><tt class="descname">SND_FILENAME</tt><a class="headerlink" href="#winsound.SND_FILENAME" title="Permalink to this definition">¶</a></dt>
<dd><p>The <em>sound</em> parameter is the name of a WAV file. Do not use with
<a class="reference internal" href="#winsound.SND_ALIAS" title="winsound.SND_ALIAS"><tt class="xref py py-const docutils literal"><span class="pre">SND_ALIAS</span></tt></a>.</p>
</dd></dl>

<dl class="data">
<dt id="winsound.SND_ALIAS">
<tt class="descclassname">winsound.</tt><tt class="descname">SND_ALIAS</tt><a class="headerlink" href="#winsound.SND_ALIAS" title="Permalink to this definition">¶</a></dt>
<dd><p>The <em>sound</em> parameter is a sound association name from the registry.  If the
registry contains no such name, play the system default sound unless
<a class="reference internal" href="#winsound.SND_NODEFAULT" title="winsound.SND_NODEFAULT"><tt class="xref py py-const docutils literal"><span class="pre">SND_NODEFAULT</span></tt></a> is also specified. If no default sound is registered,
raise <a class="reference internal" href="exceptions.html#exceptions.RuntimeError" title="exceptions.RuntimeError"><tt class="xref py py-exc docutils literal"><span class="pre">RuntimeError</span></tt></a>. Do not use with <a class="reference internal" href="#winsound.SND_FILENAME" title="winsound.SND_FILENAME"><tt class="xref py py-const docutils literal"><span class="pre">SND_FILENAME</span></tt></a>.</p>
<p>All Win32 systems support at least the following; most systems support many
more:</p>
<table border="1" class="docutils">
<colgroup>
<col width="39%" />
<col width="61%" />
</colgroup>
<thead valign="bottom">
<tr class="row-odd"><th class="head"><a class="reference internal" href="#winsound.PlaySound" title="winsound.PlaySound"><tt class="xref py py-func docutils literal"><span class="pre">PlaySound()</span></tt></a> <em>name</em></th>
<th class="head">Corresponding Control Panel Sound name</th>
</tr>
</thead>
<tbody valign="top">
<tr class="row-even"><td><tt class="docutils literal"><span class="pre">'SystemAsterisk'</span></tt></td>
<td>Asterisk</td>
</tr>
<tr class="row-odd"><td><tt class="docutils literal"><span class="pre">'SystemExclamation'</span></tt></td>
<td>Exclamation</td>
</tr>
<tr class="row-even"><td><tt class="docutils literal"><span class="pre">'SystemExit'</span></tt></td>
<td>Exit Windows</td>
</tr>
<tr class="row-odd"><td><tt class="docutils literal"><span class="pre">'SystemHand'</span></tt></td>
<td>Critical Stop</td>
</tr>
<tr class="row-even"><td><tt class="docutils literal"><span class="pre">'SystemQuestion'</span></tt></td>
<td>Question</td>
</tr>
</tbody>
</table>
<p>For example:</p>
<div class="highlight-python"><div class="highlight"><pre><span class="kn">import</span> <span class="nn">winsound</span>
<span class="c"># Play Windows exit sound.</span>
<span class="n">winsound</span><span class="o">.</span><span class="n">PlaySound</span><span class="p">(</span><span class="s">&quot;SystemExit&quot;</span><span class="p">,</span> <span class="n">winsound</span><span class="o">.</span><span class="n">SND_ALIAS</span><span class="p">)</span>

<span class="c"># Probably play Windows default sound, if any is registered (because</span>
<span class="c"># &quot;*&quot; probably isn&#39;t the registered name of any sound).</span>
<span class="n">winsound</span><span class="o">.</span><span class="n">PlaySound</span><span class="p">(</span><span class="s">&quot;*&quot;</span><span class="p">,</span> <span class="n">winsound</span><span class="o">.</span><span class="n">SND_ALIAS</span><span class="p">)</span>
</pre></div>
</div>
</dd></dl>

<dl class="data">
<dt id="winsound.SND_LOOP">
<tt class="descclassname">winsound.</tt><tt class="descname">SND_LOOP</tt><a class="headerlink" href="#winsound.SND_LOOP" title="Permalink to this definition">¶</a></dt>
<dd><p>Play the sound repeatedly.  The <a class="reference internal" href="#winsound.SND_ASYNC" title="winsound.SND_ASYNC"><tt class="xref py py-const docutils literal"><span class="pre">SND_ASYNC</span></tt></a> flag must also be used to
avoid blocking.  Cannot be used with <a class="reference internal" href="#winsound.SND_MEMORY" title="winsound.SND_MEMORY"><tt class="xref py py-const docutils literal"><span class="pre">SND_MEMORY</span></tt></a>.</p>
</dd></dl>

<dl class="data">
<dt id="winsound.SND_MEMORY">
<tt class="descclassname">winsound.</tt><tt class="descname">SND_MEMORY</tt><a class="headerlink" href="#winsound.SND_MEMORY" title="Permalink to this definition">¶</a></dt>
<dd><p>The <em>sound</em> parameter to <a class="reference internal" href="#winsound.PlaySound" title="winsound.PlaySound"><tt class="xref py py-func docutils literal"><span class="pre">PlaySound()</span></tt></a> is a memory image of a WAV file, as a
string.</p>
<div class="admonition note">
<p class="first admonition-title">Note</p>
<p class="last">This module does not support playing from a memory image asynchronously, so a
combination of this flag and <a class="reference internal" href="#winsound.SND_ASYNC" title="winsound.SND_ASYNC"><tt class="xref py py-const docutils literal"><span class="pre">SND_ASYNC</span></tt></a> will raise <a class="reference internal" href="exceptions.html#exceptions.RuntimeError" title="exceptions.RuntimeError"><tt class="xref py py-exc docutils literal"><span class="pre">RuntimeError</span></tt></a>.</p>
</div>
</dd></dl>

<dl class="data">
<dt id="winsound.SND_PURGE">
<tt class="descclassname">winsound.</tt><tt class="descname">SND_PURGE</tt><a class="headerlink" href="#winsound.SND_PURGE" title="Permalink to this definition">¶</a></dt>
<dd><p>Stop playing all instances of the specified sound.</p>
<div class="admonition note">
<p class="first admonition-title">Note</p>
<p class="last">This flag is not supported on modern Windows platforms.</p>
</div>
</dd></dl>

<dl class="data">
<dt id="winsound.SND_ASYNC">
<tt class="descclassname">winsound.</tt><tt class="descname">SND_ASYNC</tt><a class="headerlink" href="#winsound.SND_ASYNC" title="Permalink to this definition">¶</a></dt>
<dd><p>Return immediately, allowing sounds to play asynchronously.</p>
</dd></dl>

<dl class="data">
<dt id="winsound.SND_NODEFAULT">
<tt class="descclassname">winsound.</tt><tt class="descname">SND_NODEFAULT</tt><a class="headerlink" href="#winsound.SND_NODEFAULT" title="Permalink to this definition">¶</a></dt>
<dd><p>If the specified sound cannot be found, do not play the system default sound.</p>
</dd></dl>

<dl class="data">
<dt id="winsound.SND_NOSTOP">
<tt class="descclassname">winsound.</tt><tt class="descname">SND_NOSTOP</tt><a class="headerlink" href="#winsound.SND_NOSTOP" title="Permalink to this definition">¶</a></dt>
<dd><p>Do not interrupt sounds currently playing.</p>
</dd></dl>

<dl class="data">
<dt id="winsound.SND_NOWAIT">
<tt class="descclassname">winsound.</tt><tt class="descname">SND_NOWAIT</tt><a class="headerlink" href="#winsound.SND_NOWAIT" title="Permalink to this definition">¶</a></dt>
<dd><p>Return immediately if the sound driver is busy.</p>
</dd></dl>

<dl class="data">
<dt id="winsound.MB_ICONASTERISK">
<tt class="descclassname">winsound.</tt><tt class="descname">MB_ICONASTERISK</tt><a class="headerlink" href="#winsound.MB_ICONASTERISK" title="Permalink to this definition">¶</a></dt>
<dd><p>Play the <tt class="docutils literal"><span class="pre">SystemDefault</span></tt> sound.</p>
</dd></dl>

<dl class="data">
<dt id="winsound.MB_ICONEXCLAMATION">
<tt class="descclassname">winsound.</tt><tt class="descname">MB_ICONEXCLAMATION</tt><a class="headerlink" href="#winsound.MB_ICONEXCLAMATION" title="Permalink to this definition">¶</a></dt>
<dd><p>Play the <tt class="docutils literal"><span class="pre">SystemExclamation</span></tt> sound.</p>
</dd></dl>

<dl class="data">
<dt id="winsound.MB_ICONHAND">
<tt class="descclassname">winsound.</tt><tt class="descname">MB_ICONHAND</tt><a class="headerlink" href="#winsound.MB_ICONHAND" title="Permalink to this definition">¶</a></dt>
<dd><p>Play the <tt class="docutils literal"><span class="pre">SystemHand</span></tt> sound.</p>
</dd></dl>

<dl class="data">
<dt id="winsound.MB_ICONQUESTION">
<tt class="descclassname">winsound.</tt><tt class="descname">MB_ICONQUESTION</tt><a class="headerlink" href="#winsound.MB_ICONQUESTION" title="Permalink to this definition">¶</a></dt>
<dd><p>Play the <tt class="docutils literal"><span class="pre">SystemQuestion</span></tt> sound.</p>
</dd></dl>

<dl class="data">
<dt id="winsound.MB_OK">
<tt class="descclassname">winsound.</tt><tt class="descname">MB_OK</tt><a class="headerlink" href="#winsound.MB_OK" title="Permalink to this definition">¶</a></dt>
<dd><p>Play the <tt class="docutils literal"><span class="pre">SystemDefault</span></tt> sound.</p>
</dd></dl>

</div>


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