[ SEA-GHOST MINI SHELL]
/*
* Copyright (C) Internet Systems Consortium, Inc. ("ISC")
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* See the COPYRIGHT file distributed with this work for additional
* information regarding copyright ownership.
*/
#ifndef ISC_OBJPOOL_H
#define ISC_OBJPOOL_H 1
/*****
***** Module Info
*****/
/*! \file isc/pool.h
* \brief An object pool is a mechanism for sharing a small pool of
* fungible objects among a large number of objects that depend on them.
*
* This is useful, for example, when it causes performance problems for
* large number of zones to share a single memory context or task object,
* but it would create a different set of problems for them each to have an
* independent task or memory context.
*/
/***
*** Imports.
***/
#include <isc/lang.h>
#include <isc/mem.h>
#include <isc/types.h>
ISC_LANG_BEGINDECLS
/*****
***** Types.
*****/
typedef void
(*isc_pooldeallocator_t)(void **object);
typedef isc_result_t
(*isc_poolinitializer_t)(void **target, void *arg);
typedef struct isc_pool isc_pool_t;
/*****
***** Functions.
*****/
isc_result_t
isc_pool_create(isc_mem_t *mctx, unsigned int count,
isc_pooldeallocator_t free,
isc_poolinitializer_t init, void *initarg,
isc_pool_t **poolp);
/*%<
* Create a pool of "count" object pointers. If 'free' is not NULL,
* it points to a function that will detach the objects. 'init'
* points to a function that will initialize the arguments, and
* 'arg' to an argument to be passed into that function (for example,
* a relevant manager or context object).
*
* Requires:
*
*\li 'mctx' is a valid memory context.
*
*\li init != NULL
*
*\li poolp != NULL && *poolp == NULL
*
* Ensures:
*
*\li On success, '*poolp' points to the new object pool.
*
* Returns:
*
*\li #ISC_R_SUCCESS
*\li #ISC_R_NOMEMORY
*\li #ISC_R_UNEXPECTED
*/
void *
isc_pool_get(isc_pool_t *pool);
/*%<
* Returns a pointer to an object from the pool. Currently the object
* is chosen from the pool at random. (This may be changed in the future
* to something that guaratees balance.)
*/
int
isc_pool_count(isc_pool_t *pool);
/*%<
* Returns the number of objcts in the pool 'pool'.
*/
isc_result_t
isc_pool_expand(isc_pool_t **sourcep, unsigned int count, isc_pool_t **targetp);
/*%<
* If 'size' is larger than the number of objects in the pool pointed to by
* 'sourcep', then a new pool of size 'count' is allocated, the existing
* objects are copied into it, additional ones created to bring the
* total number up to 'count', and the resulting pool is attached to
* 'targetp'.
*
* If 'count' is less than or equal to the number of objects in 'source', then
* 'sourcep' is attached to 'targetp' without any other action being taken.
*
* In either case, 'sourcep' is detached.
*
* Requires:
*
* \li 'sourcep' is not NULL and '*source' is not NULL
* \li 'targetp' is not NULL and '*source' is NULL
*
* Ensures:
*
* \li On success, '*targetp' points to a valid task pool.
* \li On success, '*sourcep' points to NULL.
*
* Returns:
*
* \li #ISC_R_SUCCESS
* \li #ISC_R_NOMEMORY
*/
void
isc_pool_destroy(isc_pool_t **poolp);
/*%<
* Destroy a task pool. The tasks in the pool are detached but not
* shut down.
*
* Requires:
* \li '*poolp' is a valid task pool.
*/
ISC_LANG_ENDDECLS
#endif /* ISC_OBJPOOL_H */
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